Photo Credit: Paulkaiju I have to admit, one of the things I love about New York Comic Con is the walk to Javits Center. It's only a mile from Grand Central, so there's not much point in taking the shuttle or subway for me. After going through Times Square you just keep walking and the skyline opens up. All those steel monstrosities part ways and it's all blue above. It's a nice experience.
I only had a Friday pass, so this convention isn't such a huge deal for me. To be honest, after SPX I think I prefer that convention to this one, in spite of the drive. This one used to be pretty small, as conventions are wont to do, but after less than a decade it has swelled to gargantuan proportions. Now it's all hot and crowded and there's no cell coverage and the wireless is gridlocked and you can look straight ahead and still never see a collision with another person coming until it's literally inches from your face. I bumped into a ton of people and I will never forgive them.
New York Comic Con, where "Nice costume!" is a mating call.
I mostly just hung with Beth for the day and later found Alex and a few others. I think my favorite part of the day was the Artist's Alley, as there was a ton of good art and talent on display and I had been looking for a gift for my sister, which I found. The weekend basically cost me the paycheck I'd cashed the day before. Well spent as far as I'm concerned.
I didn't really do much there other than walk, an extremely difficult task on its own as I've laid out above. This is one of those places, though, where just window shopping is its own reward. The reasons are plenty- you have TV screens broadcasting shows and video games, there's tons of displays and book stands, thousands of comic books from a hundred vendors to ogle. And of course, there's the cosplayers.
If you've read other articles I've done on conventions it's clear I have never had much to do with cosplaying culture. My opinion has evolved over time, though. I mean, I know a few cosplayers myself. You can get on my good side if you:
- Dress as something I know and like.
- Have a very good quality costume.
You can impress me if you've only met the second requirement, while you can earn my disappointment by satisfying only the first. There's outlying conditions that change my opinion on a case-by-case basis but the above statement is generally true.
So I've seen some pretty great costumes and some pretty awful ones. Overall I'd say there's a good variety here, and there were some noticeably unique ideas on display- had some mashups between genres like zombie Pokemon, quite a few robots, a guy in Halo armor with a digital camouflage pattern instead of those impractical primary colors you normally see. Good stuff.
SIDE NOTE: For the love of all things unholy, if you play Halo 4 there, can you make the screen less boring by picking a new weapon? Literally everyone was using the Battle Rifle. God I just want to see more variety.
I attended a single panel covering the topic of how to create and pitch ideas to comic book publishers. Very informative; Alex took notes so I think he'll probably fill you in on it, maybe. Possibly. Perhaps. We did get to walk and chat with Jim Zub, the writer for Skullkickers and a speaker at the panel. It was nice to meet face to face with one of the guys whose book has a quote from us on the back.
But yeah, my legs have stayed stiff since that tour and I have a job that requires standing for eight hours, so it did a number on me. I wish I could have stayed longer since there's plenty of post-con events happening that I'd have liked to attend, but again, one-day pass. Crashing at a friends' place and staying there all day alone while everyone else is at the con is only so much fun, so I walked that mile back to Grand Central and took the train home.
Coffee is too damned expensive in the city.